![]() Other times they are nothing more than action flicks. Sometimes these games try to be thoughtful, story-driven pieces, such as the enjoyable, albeit flawed, BioShock Infinite. I realize it's not at all fashionable these days, and I fear that sooner or later game companies will just abandon them entirely, but I enjoy single player first person shooters. With Battlefield 4, DICE has delivered, in spades.Īlthough the multiplayer game is the main point of the series-early Battlefield games were only multiplayer, with a single-player game only coming later in the series-I'm going to make a quick detour into the single player game first. How one company could do both was never clear to me, and the result is that while I've loved Battlefield, I've also hated it, ragequitting in disgust as the game crapped out for no good reason again.Īs a result of this history, although I didn't get to play the Battlefield 4 beta (my gaming PC was in US customs at the time), I had a good idea of what to expect going into the game. The same company, DICE, that has managed to construct this fantastic engine and rich gameplay has also shipped glaring bugs and occasionally rampant imbalance issues and then struggled to fix those issues quickly, if at all. So throughout my Battlefield career, I've been perplexed. It turned what should have been a niche-use, high-damage, short-range weapon into a long-range, unstoppable death machine. For a time, Battlefield 3 had a bug where each pellet of M26 shotgun would do as much damage and have as much range as the bullets of the assault rifle it was paired with. Harmless enough-unless the server had friendly fire enabled, in which case I'd be blowing away teammates thinking that they were the bad guys. Regular crashes and hangs have been recurring features of the series, and the games have often been just plain buggy.įor as long as I played Battlefield 2, for example, it had a bug known as the "red name bug." A simple thing: people on your team would appear to have a red indicator above their head, denoting that they're an enemy, rather than a blue indicator, denoting that they're friendly. When they have worked, the Battlefield games have provided unrivaled first person shooter experiences. My love of Battlefield has, however, always been tempered. And in the newer games of the series, these maps have become important participants in the battle in their own right, with destructible buildings and scenery that mean that the structure giving you cover and concealment one second could betray you the next, crushing you beneath a pile of rubble.Īnd these enormous, complex maps have always looked gorgeous, thanks to DICE's Frostbite engine. Maps that take minutes to cross on foot, capable of sustaining multiple simultaneous skirmishes or huge multi-vehicular 32-on-32 battles. It has a wide range of vehicles, on land, sea, and in the air.īut more than anything else, Battlefield has enormous scale. It has an extensive system of persistent ranking and unlocks, to ensure that there are plenty of goals to aim for. It has a handful of game-modes, with the objective-based Rush, my favorite, particularly emphasizing its squad-based teamplay. It's class-based (after experimentation in past titles, the franchise now seems to have settled on four: the combat medic assault class, the anti-armor engineer, the sniping recon, and the machine gun-toting support), which means that everyone can find something useful to do, even if they're not the best shot. What's the draw to the Battlefield series? For a first-person shooter, the gameplay is rich and varied. But I sunk hundreds upon hundreds of hours into Battlefield 2, Battlefield: Bad Company 2, and Battlefield 3. World War II shooters bore me-Hitler's firearms were totes imba, so if the games are authentic, the Germans get all the good guns, and if they're balanced, they might as well not be set in World War II-so I never played Battlefield 1942. ![]() ![]() Admittedly, I wasn't there from the start. I've played a lot of DICE's Battlefield over the years. ![]()
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